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  2. Telemetry

Resources

Telemetry

Learn about the information that Anodyne collects from your game.

Beginning with the release of Nova 2.7.3, Anodyne began collecting information from Nova games to help with support requests and tracking general usage.

What data is collected?

Data Install Update Daily
Name of the game X X
URL of the site X X
Configured genre X X
Initial install date X X
Nova version X X X
PHP version X X
Configured database platform X X
Database version X X
Server software X X
Number of active users X X X
Number of active primary characters X X X
Number of active secondary characters X X X
Number of active support characters X X X
Number of stories X X X
Number of story groups X X X
Number of published posts X X X
Number of published words X X X
Date of last published post X

When is this data collected?

There are 3 points at which we collect this game data:

Fresh install and update syncs

During the install and update processes, Nova makes a POST request to the Anodyne servers with the full set of information listed above. This process can only be initiated during the install and update processes and the full set of information cannot be independently retrieved.

Daily heartbeat checks

Once a day, Anodyne reaches out to all active Nova games running Nova 2.7.10 or higher and polls for the latest content information indicated above in the Daily column. While the endpoint that Anodyne reaches out to is public, it only contains content-related information and no server or critical information is ever included.

What do you do with this data?

First and foremost, it's important to say up front that Anodyne does not, and will never, collect any personal data from your game such as users names or email addresses.

Second, and equally important as the first, any data that we collect will never be shared or sold under any circumstances. It will always remain within Anodyne for our sole use and only accessible by Anodyne staff.

Collecting this information allows us to streamline the support process for our users. For example, once we know the URL of your game, we're able to quickly see the versions of Nova, PHP, and MySQL that you're running. Sometimes that can provide a starting point for us to look at why an issue might be happening.

Beyond the information that we would collect for support purposes, the general usage of Nova across the world is something we've always been interested in understanding. Collecting counts of users, characters, stories, and posts gives us better insights into the global community that's using Nova.